On this project, I was an environmental artist and the Art Co-Lead. I created concept art, 3D modeled environmental assets, and was responsible for populating assets into our various themed levels. I also was in charge of creating camera flythroughs for every level to showcase their different elements and layouts.
Concept Art
Concept Art imitating a low poly art style was done in Photoshop.

Building Concept Art

Tree Concept Art

Jurassic Concept Art

Flower Concept Art

Other Themes Concept Art
Modeling
Modeling work for the project was low poly and done in Blender.
The beach and jungle models were modeled and textured by me. The volcano models were modeled by me but textured by another artist.

Beach, Jungle, and Volcano Models

Flowers: Lily of the Valley, Blue and Pink Orchids, Cone Flower, Poppy, White and Pink Water Lilies, Lily Pad

Bushes: Boxwood Variants, Arborvitae

Trees: Medium, Short, and Tall Palms
Level Composition
Placement of environmental assets into levels was done in Unity itself.

Experiments with different palettes

Final, volcano-themed setpiece level

Tutorial beach level

Close up of jungle setpiece level

Jungle setpiece level
