On this project, I was an environmental artist and the Art Co-Lead. I created concept art, 3D modeled environmental assets, and was responsible for populating assets into our various themed levels. I also was in charge of creating camera flythroughs for every level to showcase their different elements and layouts.
Concept Art imitating a low poly art style was done in Photoshop.
Modeling work for the project was low poly and done in Blender.
The beach and jungle models were modeled and textured by me. The volcano models were modeled by me but textured by another artist.
Placement of environmental assets into levels was done in Unity itself.