On this project, I was an environmental artist and the Art Co-Lead. I created concept art, 3D modeled environmental assets, and was responsible for populating assets into our various themed levels. I also was in charge of creating camera flythroughs for every level to showcase their different elements and layouts.
Concept Art
Concept Art imitating a low poly art style was done in Photoshop.
Building Concept Art
Building Concept Art
Tree Concept Art
Tree Concept Art
Jurassic Concept Art
Jurassic Concept Art
Flower Concept Art
Flower Concept Art
Other Themes Concept Art
Other Themes Concept Art
Modeling
Modeling work for the project was low poly and done in Blender. 
The beach and jungle models were modeled and textured by me. The volcano models were modeled by me but textured by another artist.
Beach, Jungle, and Volcano Models
Beach, Jungle, and Volcano Models
Flowers: Lily of the Valley, Blue and Pink Orchids, Cone Flower, Poppy, White and Pink Water Lilies, Lily Pad
Flowers: Lily of the Valley, Blue and Pink Orchids, Cone Flower, Poppy, White and Pink Water Lilies, Lily Pad
Bushes: Boxwood Variants, Arborvitae
Bushes: Boxwood Variants, Arborvitae
Trees: Medium, Short, and Tall Palms
Trees: Medium, Short, and Tall Palms
Level Composition
Placement of environmental assets into levels was done in Unity itself.
Experiments with different palettes
Experiments with different palettes
Final, volcano-themed setpiece level
Final, volcano-themed setpiece level
Tutorial beach level
Tutorial beach level
Close up of jungle setpiece level
Close up of jungle setpiece level
Jungle setpiece level
Jungle setpiece level
Mushroom level
Mushroom level
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