Larger Sprites
100 x 100 portraits depicting various birds, bugs, foods, and mushrooms
American Robin
American Robin
Asparagus Soup
Asparagus Soup
Painted Lady
Painted Lady
Shiitake
Shiitake
Eastern Tiger Swallowtail
Eastern Tiger Swallowtail
Canada Goose
Canada Goose
Fig Beetle
Fig Beetle
Hemlock Varnish Shell
Hemlock Varnish Shell
Great Horned Owl
Great Horned Owl
Red-Spotted Purple
Red-Spotted Purple
American Kestrel
American Kestrel
Hercules Beetle
Hercules Beetle
Luna Moth
Luna Moth
Mallard Duck
Mallard Duck
Black Swallowtail
Black Swallowtail
Goliath Beetle
Goliath Beetle
Carrot and Apple Soup
Carrot and Apple Soup
White Domecap
White Domecap
Yellow Warbler
Yellow Warbler
Paper Wasp
Paper Wasp
Parasol
Parasol
Pipevine Swallowtail
Pipevine Swallowtail
Atlas Moth
Atlas Moth
White-Tipped Black Moth
White-Tipped Black Moth
Smaller Sprites
24 x 24 sprites of various flora and fauna
User Interfaces
For a game project I'm working on, I've been creating pixel art UIs along with the smaller and larger sprites you see above that serve as icons and portraits. I wanted to work with a consistent and limited color palette, which is primarily made up of six colors.
Character Animation
I animated an idle, walk, run, push, and jump cycle for my 62 pixel tall character
Character Expressions
Various expressions for character portraits for my game working within my limited color palette.
Fonts
I experimented with different sizes of a pixel font, from 7 to 9 to 12 pixel high character

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