Disaster Golf
2021 - Present  |  Hippo Havoc  |  Officially released January 2024

While Disaster Golf started as my senior Capstone project, development continued past college, and the game was eventually released on Steam. Disaster Golf is a golf game where you must use natural disasters to hit the ball. Explore the beach, jungle, and an active volcano while you complete levels as fast as you can.
During college, the team was comprised of 30 members, and I worked on the project as an environmental artist and 3D modeler as well as an art co-lead. Now, the team is made up of 4 members, and I am the sole artist. For this project, I have done concept art, 3D modeled and textured, created flythrough cutscenes, and placed all environmental assets into our levels.
Margaret's Meal
Margaret's Meal
Wheels
Wheels
Sweet Beginnings
Sweet Beginnings
Jungle Models
Jungle Models
Volcano Models
Volcano Models
Untitled Pixel Game
2022 - Present
I'm current working solo on a, so far, untitled pixel art game with gameplay inspired by Animal Crossing and Pokémon Legends Arceus. I've been primarily working on the UI for my journal system so far as well as creating animations for the main character and experimenting with tree sprite
In a post-apocalyptic world, you've decided to reconnect with nature and see what you've lost on your way to "progress". Observe and research the natural world around you by catching bugs, photographing birds, picking flowers, and feeding deer while you explore lush forests and vast desert.

Dev Log from July 11, 2023

Get Lucky
2022
Get Lucky was created for GMTK Game Jam 2022 and was worked on by a team of nine people. I was a 3D artist on the project. I modeled many of the props and arranged them into the scene seen in the background of the game. I also designed the logo for the project.
You're out on a date with Lady Luck herself, and it's time to pay the bill. However, you both want to be the one to pay it. Luck will determine who pays for dinner: You, or Lady Luck herself!
We ranked #163 for presentation and #407 overall out of 6,125 entries.
Main Menu
Main Menu
Gameplay
Gameplay
Full Background Image
Full Background Image
Point Assigning
Point Assigning
POWERful Decisions
2021  Bradley University
POWERful Decisions is a game developed for a client from a preexisting prototype. It was created by an 11 person team. I created background artwork and animations for the project across Photoshop and Unity. I also worked as an editor for the questions and answers within the game and created the role booklets.
POWERful Decisions is a 4 player asymmetrical game. One player will make all of the decisions for the team and the rest will act as advisors. The advisors all receive booklets that give them information on their roles. The game teaches about the Smart Grid and acts as a team building exercise.
Title Background
Title Background
Tutorial
Tutorial
Question
Question
Results
Results
In Cold Circuits (Prototype)
2020  Bradley University
In Cold Circuits is one of three prototypes developed for a client. It was created by a five person team. I worked on character designs, character sprite sheets, and writing for this project.
In Cold Circuits is a murder mystery game where the player must deduce which suspect murdered the Smart Grid. The murderer is determined during the game as the player discovers information. Each suspect has their own motive, but you have a limited amount of time to deduce who really committed the crime.
All Characters
All Characters
Emotion Sheet
Emotion Sheet
Mission Chaos
2020  Bradley University
Mission Chaos is a single player puzzle platformer I created on a 3 person team. I was the main programmer on the project, where I worked in Unity and C#. I also made some simple art assets for the game.

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