Image from initial prototype
Disaster Golf (In Progress, 2021)
Disaster Golf is my senior Capstone project. The game will be created with a twenty eight person team. I will be working on the project as an environmental artist and 3D modeler.

Disaster Golf is a golf game where you must use natural forces to move the ball rather than hitting it directly. Levels will feature various themes, like Jurassic, volcano, and city.
Flower Models
Flower Models
Tree Models
Tree Models
Jurassic Concept Art
Jurassic Concept Art
Color Palette
Color Palette
POWERful Decisions (2021)
POWERful Decisions is a game developed for a client from a preexisting prototype. It was created by an eleven person team. I created background artwork and animations for the project. Some of the animations were developed in Photoshop and others in Unity itself. I also worked as an editor for the questions and answers within the game and created the role booklets for the advisors.

POWERful Decisions is a 4 player asymmetrical game. One player will make all of the decisions for the team and the rest will act as advisors. The advisors all receive booklets that give them information on their roles. The game teaches about the Smart Grid and acts as a team building exercise.

Title Background
Title Background
Tutorial
Tutorial
Question
Question
Results
Results
In Cold Circuits (2020)
In Cold Circuits is one of three prototypes developed for a client. It was created by a five person team. I worked on character designs, character sprite sheets, and writing for this project.

In Cold Circuits is a murder mystery game where the player must deduce which suspect murdered the Smart Grid. The murderer is determined during the game as the player discovers information. Each suspect has their own motive, but you have a limited amount of time to deduce who really committed the crime.
All Characters
All Characters
Emotion Sheet
Emotion Sheet
Mission Chaos (2020)
Mission Chaos is a single player puzzle platformer I created on a 3 person team. I was the main programmer on the project, where I worked in Unity and C#. I also made some simple art assets for the game.
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